Mastering Firebase Notifications- 7 mins
This article was featured in Android Weekly Issue #238.
Originally published in my Medium blog.
Firebase Notifications can be confusing, there are different ways to implement them and not all behave the same. We went through that learning process, so I decided to write this article to help you with this journey.
Note that this is an Android focused guide, but there’s a quick note on iOS at the end.
The easiest way to send and receive notifications with Firebase is by using the build-in console Notifications.
A simple notification will be displayed with the following components:
- The Title will be your app name.
- The Text will be what you put on the Message text in the console.
- It will use the default app icon with a grey background.
This is a simple way for your marketing team to increment event conversion and returning users, but as simple as this gets, it is also very limited.
Besides, there’s a big problem: If you send a notification while the app is in foreground, it will not be displayed.
We can fix that by implementing a FirebaseMessagingService to handle that case. But before, let’s move on from the console to a command line tool to send notifications.
Sending Notifications via CLI
Take a look at these two documents before proceding: First you need to check the HTTP protocol https://firebase.google.com/docs/cloud-messaging/http-server-ref and then how to act like a server: https://firebase.google.com/docs/cloud-messaging/server
You can send notifications directly from the command line just like your backend service will do. This way you can provide more parameters than what the Firebase Console offers.
Let’s jump into it with a quick example.
First get your Auth key from the Settings in the Firebase Console inside Project Settings and Cloud Messaging. We got the Auth Key from the Firebase Console, but you also need to get the device token.
Add the following code somewhere in your app to get the token:
This part is well explained here in the Firebase documentation: https://firebase.google.com/docs/notifications/android/console-device
Finally use the following CURL command to send a notification:
If everything went alright you will receive a plain notification as before. As well, your notification will be not be displayed if your app is in foreground.
Handling Notifications in Foreground When the app is closed, your notifications are processed by the Google Service process, which take care of displaying your notifications as required, including the default click action (opening the app) and the notification icon.
When the app is in foreground, the received messages are processed by the app, and since there’s no logic to handle it, nothing will happen!
To fix this, we need our own FirebaseMessagingService, let’s create one. Create a new class that extends it and implement the onMessageReceived method. Then get the Notification object from the remoteMessage and create your own Android Notification.
Then add the Service in your AndroidManifest.xml
For more information, follow the official documentation: https://firebase.google.com/docs/cloud-messaging/android/client
Now if you try again, you will display notifications while your app is in foreground!
In real life, your onMessageReceived content will be slightly more complex, you will want different smart actions depending on the type of notification, you will want to show a nicer large icon (the one that appears on the notification body) and for sure to change the status bar icon. The problem you have now is that your onMessageReceive is ONLY called when the app is in foreground, if you app if is background, the Google Services will take care of displaying your message.
The solution? don’t use the
"notification" message payload and use
The last step to become a Firebase Cloud Messaging Black Belt Master is to ditch the notification object from your message payload.
Rather than sending:
This way, your notifications will be always handled by the app, by your NotificationService, and not by the Google Service process. You will need to change your code as well to handle the data payload:
You can put anything you want in the
"data" object. For example a user ID, a URL to an image… any information that you might want to use to build the notification or to pass to the click action.
Note that all will be treated as Strings.
This difference is explained somehow in the Handling Messages section of this document: https://firebase.google.com/docs/cloud-messaging/android/receive
Note that if you keep the
"notification" object in your payload, it will behave just like before. You need to get rid of the
"notification" and only provide the
Let’s talk about iOS
I can’t go in much detail since I am not an iOS developer, but I can tell you that the solution is different. In iOS you need to use the “notification” object.
Tell your system architect that your clients need to receive different notification formats depending on the operating system. Keep that in mind when registering the device tokens in your system. Click Actions and other Parameters I did not go further on the different options that Firebase notifications offers because I don’t recommend using the
"notification" JSON object.
Implementing actions by using the
"click_action" parameter requires you to add extra filters in the AndroidManifest for each of the Activities it will open.
My recommendation is to just ignore that part and go straight to use the
"data" JSON payload, so you will have better control.
- Notifications via Firebase Console are a quick way to send notifications but lack the options developers need
- Implement your FirebaseMessagingService from the start
- Learn to send messages via command line
- Don’t use the
"notification"JSON object on Android, only use
- But keep it for iOS. So don’t use the same solution for both platforms